nintendo3ds

nintendo3ds

Sunday, February 20, 2011

production budget cost nintendo 3ds

Nintendo 3DS Development Costs Will Triple Compared To DS, Still Not That High [Triple Nintendo 3DS Dev Costs Compared To Original, Still Not That Impressive]
Developers are apparently running in circles waving their arms around because of the massive increase in development expenditures they’re likely to experience if they want to make games for the Nintendo 3DS (coming march to US & Europe in 2011), to the tune of anywhere from $600k to $1.8 million as opposed to somewhere around $60k to $500k last generation and the press are helping them do just that. I hate to rain on everyone’s outrage parade, but I’ve personally worked on iPhone games that cost as much or more than $600k to make. In the game industry that’s not even cheap, it’s where cheap goes to die. Indie games have bigger budgets than that.
Contrast this to something like APB, which had a $100 million budget. We don’t exactly know what the install base for this thing is going to be, but judging from the pre-game buzz, we’re guessing massive. Not original DS massive, but sizable nonetheless. Also, the original DS isn’t going anywhere for a good long while, so you can always keep developing for that. If the game’s good, you’ll have plenty of cash to invest in 3DS development and make the next Kingdom Hearts. Pinky-swear.

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