nintendo3ds

nintendo3ds

Monday, January 31, 2011

Nintendo 3DS Release Date February 26th in Japan

The Nintendo 3DS will release in Japan on February 26th, 2011 with a $299 price point. Nintendo President Saturo Iwata says the 3DS release date for the United States and other Western countries would come sometime after the launch in Japan, likely March as Reggie Fils-Aime stated on the Jimmy Fallon show.The launch colors for Japan will be Cosmo Black and Aqua Blue. The 3DS will have support for Mii’s with its own Mii Plaza, and the portable console will come with a 2GB SD card for memory. The 3DS has a Home button much like the Wii.
In other news related to the conference, the Wii Remote Plus is a real future version of the controller, it has the Motion Plus adapter built-in.

Saturday, January 29, 2011

Nintendo 3DS uses new graphics tech

from - http://news.cnet.com/
Nintendo has selected new graphics technology from Japan-based DMP in its highly anticipated Nintendo 3DS portable game machine
The Nintendo 3DS, due next year, can produce 3D effects without the need for special glasses--what DMP describes as "naked-eye 3D stereovision"--and was a big hit at E3 2010 last week. It will succeed the Nintendo DS.
Nintendo explored other graphics chip options from suppliers such as Advanced Micro Devices' ATI unit, ARM, Imagination Technologies, and Nvidia, according to
Founded in 2002, DMP has had a goal to develop a high-performance graphics chip that is relatively power efficient, according to Peddie. Peddie describes the technology as "real-time photo realistic rendering with physically correct lighting and shadowing." Certain techniques that DMP uses allow it to quickly render clouds, smoke, gas, and other fuzzy objects, according to Peddie.
DMP described its PICA200 graphics core in a press release as follows: "DMP's PICA200 graphics core features proprietary DMP 3D graphics extensions 'Maestro technology.' By hardware implementation of complex shader functionality, these extensions allow the high-performance graphics rendering found on existing high-end products to be realized on mobile devices with low power consumption requirements, such as portable game machines."
"So the bottom line is that amazing high-end graphics functions in a low-cost handheld device with stereovision is not only possible, it has arrived," Peddie wrote


Thursday, January 27, 2011

Nintendo 3DS to max out at five hours of play in 3D

Nintendo 3DS to max out at five hours of play in 3D
The Nintendo 3DS was a hit at E3 when it was first shown to an adoring public, and the 3D effect is both powerful and, well, effective. Nintendo has released the full technical specifications of the device however, and one thing stands out: the short battery life. You'll get three to five hours of play in 3D, with five to eight hours of play with classic DS games.

The power of a portable gaming system is that it allows you to escape your surroundings and immerse yourself into something fun and time consuming. A long flight or boring car ride can disappear when you're in the middle of a good game. The less you have to think about the hardware, the better, and battery life should be long enough to allow you to play through an entire flight without worrying about charging. This is a major problem for Nintendo.


Or are we overstating the issue? There will surely be battery packs and third-party accessories to increase the life of the battery, and how many of us really need to game for longer than five hours at a stretch? Of course, the system's required three-and-a-half hours of charge time could be another problem, since portable devices should ideally work for longer than it takes to charge them.

I've been playing games on my iPad more and more lately, and the beefy battery life is one of the major pluses of that platform. Surely this is an area where Nintendo should be improving, not getting worse

Monday, January 24, 2011

Analysis of Nintendo's Next-Gen Strategy

Gaming-Age forum member Chittagong has posted a surprisingly thought-out and coherent take on Nintendo's next-gen console strategy. It's just an opinion, but it's a unusually thoughtful one, especially for a topic that tends to turn even the most rationale person into a raving fanboy.
The poster's basic premise is that Nintendo realizes it's not number one in the console market, and doesn't really care. Instead they are focusing on making good games that attract specific gamers and not worrying about beating the competition.
It's a very Zen approach to gaming. I like it
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Wednesday, January 19, 2011

Nintendo 3DS may have region-locked software, continue an unfortunate trend

Nintendo 3DS may have region-locked software, continue an unfortunate trend
Once upon a time, when handheld game systems were thicker and Nintendo was entirely without peer, the company deigned to allow us to import games without fear. On Game Boy of all shapes and sizes, as well as the Nintendo DS, a Japanese cartridge would let you experience portable wonders years before they hit Europe and the US. Starting in 2008, however, Nintendo made DSi-specific titles region-locked -- and


 that's the same fate that will likely befall games on Nintendo's new 3D handheld as well. "There is the possibility that Nintendo 3DS software sold in one region will not function properly when running on Nintendo 3DS hardware sold in another," a company statement reads, though it's important to note that region locks are typically a two-party affair -- if game publishers choose to make their stereoscopic software region-free, it might work on your handheld anyhow. So yes, you might still have a chance to get your date sim on

from - engadget.com

Monday, January 17, 2011

Nintendo 3DS' Specs



Though the finer points of the 3DS' graphical processing and internal storage have not been disclosed, Nintendo has revealed a few basic specs, including screen resolution, weight, dimensions, wireless connectivity, and more. Here's what we know so far:

  • Dimensions: 5.3" W x 2.9" H x 0.8" D
  • Weight: 8 Ounces
  • Top Screen: 3.53" LCD Glasses-free 3D display, with 800 x 240 pixel resolution (400 pixels per eye).
  • Bottom Screen: 3.02" LCD display with 320 x 240 resolution
  • Cameras: One front-facing, two outward facing stereoscopic lenses with 640 x 480, 0.3 megapixel resolution.
  • Wireless Connectivity: 802.11 Wi-Fi with LAN and 2.4 GHz band support.
  • Inputs: Nintendo 3DS/DS game card slot, SD memory cards, AC adapter, charging radle terminal, and stereo headphone jack.
  • Controls: D-Pad, A/B/X/Y face buttons, shoulder pads, start/select buttons, "slide pad" analog controls, built-in motion sensor and gyroscope.

We still have many questions regarding the Nintendo 3DS, including tech, pricing, and release information, but in the meantime we now have a general sense of the hardware, and what to expect when the final version arrives.

For all the latest on the Nintendo 3DS, stay tuned to IGN.com.

Sunday, January 16, 2011

nintendo 3ds

nintendo 3ds


Not all games need to be 3D-ified. Anything that relies on motion will break with 3D effects simply because it’s impossible to maintain the sweet spot necessary for the 3D effect to work (this was confirmed with personal experience at Nintendo World less than a week ago). And it’s nice to hear that Nintendo is giving developers that option. As revealed by Iwata, “whether [games] will be in 3D or not is basically up to the maker, just like how much to use the touchscreen was up to developers for Nintendo DS.” I suspect there will be a minority of people who choose to eschew 3D, simply because it’s such a cool selling point, but it’s hard not to support developers having freedom to make the choices right for them and their games
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Saturday, January 15, 2011

nintendo 3ds

nintendo 3ds
LOS ANGELES, June 15, 2010 - Nintendo is raising the bar - again.
Nintendo changed the world of video games with touch-screen gaming on the Nintendo DS in 2004. Nintendo then pioneered the motion-controlled gaming revolution with the Wii console and the Wii Remote controller back in 2006. Today the company unveils an even more immersive gaming experience: Nintendo 3DS™.
At the E3 Expo today, Nintendo gave the world the first look at a portable system that lets people view games in 3D, without the need for special glasses. Nintendo also announced a substantial list of upcoming games for Nintendo 3DS, the Wii console and the Nintendo DS family of systems - a lineup that reads like a who's who of some of the greatest franchises in video game history with a completely new look and feel.
"The additional dimension of depth in 3D makes it easier for players to judge distances while giving developers a new tool to create games and experiences that play with both height and depth," said Nintendo video game designer Shigeru Miyamoto, who pioneered the fully rendered 3D video game world with Super Mario 64.
Nintendo 3DS comes with a 3.53-inch top screen and a 3.02-inch bottom touch screen. It has three cameras - one inner and two outer - to deliver the 3D effect and take 3D pictures. It includes a motion sensor, a gyro sensor and even a Slide Pad that allows 360-degree analog input. At the E3 Expo, Nintendo showed attendees a range of games and applications for Nintendo 3DS that reinvent some of the industry's most beloved franchises. These include:
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Thursday, January 13, 2011

3DS handheld console

Nintendo has revealed that its new 3DS handheld console will be released early next year.
It will hit the shelves in Japan on February 26 and cost around £188. Europe though will have to wait until March.
There is no news yet though on how much it will cost in the UK.
The company's shares fell slightly after the news was announced, largely because it won't be out in time for Christmas.
Company bosses are hoping its unique selling point of being able to play games and watch films in 3D without special glasses will be enough to win over gamers.
It will face stiff competition in the video game market from both of its main rivals.
Serious competition
Sony has already released its new Playstation Move controller.
While Xbox is confident its Kinect add-on will provide gamers with an entirely different way of playing video games.
It uses a motion capture system which translates people's body movements into game play.
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Wednesday, January 12, 2011

Nintendo 3DS: The PSP’s Death Knell

The general consensus among game industry-watchers at E3 is that Nintendo presented the best press conference among the “big three,” leaving Microsoft and Sony in the dust. While Microsoft made waves by giving everyone who attended the company's conference a free new Xbox 360 Slim and Sony got attention with its homegrown character Kevin Butler, the healthy library of new games from the House That Mario Built put Nintendo over the top.

Nintendo also formally presented its new portable gaming console, the 3DS.The 3DS represents the truly major handheld upgrade from Nintendo since the original DS launched back in 2004. In a 12 month period that has been absolutely dominated by 3D news from other areas of the consumer electronics arena, Nintendo is capitalizing on the newest frontier in entertainment, and doing so without a pair of stereoscopic or active-shutter glasses in sight.
So what does all this mean for Sony's PSP and PSPgo? Neither Sony handheld is selling well today, and the 3DS won't help Sony's standing. Sony has recently added Kevin Butler-like flare to its PSP ads but we think this is too little, too late. If Sony wants to remain relevant in the handheld space, the company needs to put the same amount of focus it put on 3D for the PS3 into 3D for the next PSP console. Nintendo has done nearly everything right when it comes to its DS line, from backwards compatibility to camera integration to allowing for downloadable content while maintaining physical cartridges. Even if Sony knocks the PSP2 out of the park, the 3DS will remain a formidable competitor with a head start. Analysts expect the 3DS to launch in the first quarter of 2011, though Nintendo has not announced a date.
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Tuesday, January 11, 2011

nintendo 3ds news



The 3DS is the name of Nintendo's successor to the Nintendo DS handheld gaming platform. The brand was originally revealed to be tentative and a project title, but the official name was locked down at the Electronic Entertainment Expo in June 2010
While there are several enhancements that the Nintendo 3DS brings to the current Nintendo DS form factor, the official "hook" with the 3DS will be its ability to display stereoscopic 3D effects – similar to theatrical movies such as Avatar and How to Train Your Dragon -- on the screen (or screens) but without the need for special glasses.

Other new features include improved processing power, two camera lenses on the outside of the system (for 3D photos), an analog controller called the "Slide Pad," motion-sensing accelerometer and gyroscope, an infrared port, a "home" button that mimics the Wii controller interface, and a telescoping stylus.

The system retains the internal camera, the microphone, and the touch-sensitive lower screen of the Nintendo DSi, though the resolution of the bottom screen has been increased from 256x192 to 320x240.

Monday, January 10, 2011

nintendo 3ds price

nintendo 3ds price

For a brief recap, Nintendo has just announced at their September 29th press conference that the Nintendo 3DS will be available in Japan on February 26th, priced at 25,000 Japanese Yen.
We shouldn’t expect a direct conversion for US pricing, but that figure translates to just under $300, 298 to be exact. For a next-generation system, do you think $300 is reasonable for the 3DS, or completely out of order?
To put the figure in perspective, you can pick up a 120GB PS3 Slim for the same price on Amazon, while you can also pick up the xbox360  250GB console for $299 as well.
Can you justify paying $300 for the Nintendo 3DS or not? You could argue that the price is likely to drop a bit for the US market, but we can’t see it dropping too much to be honest.
For the average gamer, this may seem a bit expensive, but then again, the 3DS does feature some amazing hardware. Let us know your thoughts on this.

nintendo3ds



Satoru Iwata, the President of Nintendo of Japan has acknowledged that the with Wii and the DS there was always a gap in software sales when the momentum dropped after launch and how important it is that you’re able to “supply software with no pause.” He has offered a reassuring message that NIntendo is “making plans so that this type of thing won’t happen.” The effects of this can already be seen in the not-too-fantastic launch line up of games for the Nintendo 3DS as I suspect Nintendo have urged a lot of publishers to spread out their releases across the year. But nevertheless, it’s a positive intention, and if there’s momentum built in the first year of the system’s lifecycle I suspect it’ll only benefit us in the long-run.